The video game industry is one of the largest segments of the entertainment industry. The turnover of the global video game market reached $ 148.8 billion in 2019, which is 7.2% more than in 2018.
For more than 7 years, Singularity Lab has been developing games of any complexity, in total exceeding more than 100 thousand users from the Play Market, App Store, Steam platforms.
According to Newzoo analytics, the mobile games market occupies half of the entire gaming market, and according to App Annie, 72% of the spending of users of all mobile applications is games - this is $ 86 billion. Of all mobile games, 47% are casual ones.
We are experts in the field of mobile casual games and have experience working with such major publishers as: Voodoo, Ketchapp, Lion Studios and Mail.ru
Computer games (PC games), unlike console or VR games, have a greater audience reach, since they do not require the purchase of separate stations for games. Such games can be both for the everyday user and for the professional video game player. This market is the most diverse in development and covers a huge number of different areas of activity. Computer games can solve the problems of not only entertainment, but also education, medicine, marketing and other areas.
Games in virtual and augmented reality give a unique experience of the player's interaction with the virtual and the environment. Using special sensors and helmets, the user is transferred to the virtual world, and actions in the real world are transferred to the game world.
Basically, games in VR and AR encourage the player to not just sit in one place, but to really move in the process, making the game more fun and active.
Most of the games made for a particular platform can be transferred to any other platform, making them cross-platform. In this case, you expand your capabilities and scale the game to a large part of the playing audience. Thus, you remove the restriction from users and everyone can play your game